111,345 Pen Strokes

This is close to the upper limit for plot complexity. The squiggles are packed so tight the ink and the fine point pen laying it are at the limit of what they can do while keeping the strokes distinct.

for reference this is an elaboration on: 26,237 Pen Strokes

Having lived alongside machines my whole life, I never fully understood until this project what they were capable of. I knew it, but I didn’t understand it fully. I could I never draw this well, I wouldn’t have the dexterity to make these strokes, I wouldn’t have the ability to draw as fast, as relentlessly, or as flawlessly. Lastly, for the 17 hours that the plotter was drawing away, I was free to do other things. I know it’s not much of an epiphany but I found myself starring at this ongoing plot quite a bit pondering about how overwhelmingly better this machine was at drawing than I could ever hope to be. It’s one thing when a machine does something completely foreign that just isn’t possible for us humans, it’s another much more relatable thing when it holds a pen and draws. Learning about stepper motors has been a small revolution in my mind, and I see them everywhere in the world now.

I think I’ve pushed this one machine as far as it can go while still producing something of value. It’s a really good feeling to have pushed it this far given it represents the culmination of a 3 year pursuit. Now I can focus even more on the funner aspects of plotting cool things, knowing the machine and software stack can tackle the maximum level of complexity I would throw at them.

Reference: Ivan Murit’s Texturing

26,237 Pen Strokes

Little by little I’m increasing the complexity of what I can send to the plotter. As an image passes through the various programs I choose for a particular render, I push their limits and often run into bugs, memory limits and others. As much as possible, I dockerize each step so they are easier to summon and improve on their own. This also allows for pipelining.

I finally found a fast and reliable SVG->GCode converter. Inkscape’s is reliable but it’s extremely slow. I had to rewrite a part of it to be iterative rather than recursive so it could handle the size of the SVGs I am throwing at it.

Inkscape itself has a command line mode so some of the repetitive stuff I use it for are dockerized, for example to ungroup objects and break apart compound paths. It’s truly amazing.

I kind of want to publish all this but I have no idea if I violated any licenses frankensteining code from various sources. And I have much better things to do with my time than to find out. Things such as this wonderful plot: