Oldie but Goodie

Since I figured out how to emulate old Dos games to host Capture the Flag using JSDos, I might as well spread further other games which left an impression in their time. I don’t mean to compete with the highly curated abandonware sites out there, I just want to reduce the chances for attrition by hosting another copy, and I like having these gems at my fingertips too.

Introducing MadTV, an addictive game where one runs programming for a TV channel. The issue? You’re also trying to “get the girl”, and she only likes utterly boring documentaries which aren’t good for ratings.

Click to pop out

Capture the Flag

I sometimes get curious about an old game or early internet artifact I ran into as a kid growing up with the early internet. This gem found itself onto my 90s computer and managed to keep a special place in my heart for 30 years. Until 2023 when I was curious to give it a try, thinking it’d be a cool game to play with Robin. To my surprise, it has never found its way into the Abandonware scene in its full form, only the shareware version is available. The shareware version is all I ever got my hands on at the school bus stop floppy exchange program. The easiest way I found to emulate it, and fortunately the best, is using web technologies. And so here it is:

Click to pop out

Playing again today, it definitely still holds up as a solid turn based strategy game. A genre that is criminally underappreciated. I’m always a fan of a game that invites serious consideration to your next step, but chess has never done it for me. PBEM (Play By EMail) games are on a whole other level, having several hours to several days to take 1 turn forces you to think on a whole other level deep into the game mechanics.

Even if Capture the Flag isn’t appealing to you, it’s cool to poke around in the menus and see what the computer scene was like 30 years ago. The list of players is literally a text file maintained by hand. Oh wow! they’ve got a website!

Oh wow! It still works, and I might still be able to buy the full game!

The instructions look reasonably current. Well, I know what I need to do. I have to admit I absolutely love the idea of having such an e-commerce interaction from a website preserved in amber.

And so a couple of days later, I was the proud owner of a fully licensed version of Capture the Flag! Hell Yeah!

This one shall remain a screenshot 🙂

file timestamps from 1996!

I asked the game developer, Richard Carr if he would be so kind as to answer a few questions about the game and his experience making it, and he kindly took some time to do just that. I was interested in hearing his story of how such a treasured memory to so many came to be born.

Richard Carr, solid guy

I was curious to know how Rich learned programming, he has a degree in Computer Science he got from Cal Poly in the 70s. So formal training. He learned on punch cards and had many positive thing to say about how much easier it is to program today (he helps his grand kids on Khan Academy). He did not like all the Math, Physics and Chemistry he had to do, he just wanted to program. That resonated with my own experience :).

He came up with the idea for Capture the Flag from watching his older brother play it in real life as a Scout, and playing several turned based strategy board games.

He developed the game over 2 to 3 years, using C and a little assembly. He got it working and spent a lot of time testing and refining before release. In the 90s you had better ship a finished product. He did make a point to tell me that the A.I. does not cheat. To illustrate both the development effort, and his dedication to the fairness of the game. This point was well received, I’m often fuming playing against AIs which are obviously cheating so they’re easier to program.

I asked for some vague notions of how financially successful the game was, he told me it was enough to live off of the first year and that it slowed down after this. Today he sells 2 to 3 a month, mostly to nostalgics like me who are now adults with a Paypal account. Back then he received several awards for the game which helped make it financially viable. He did say that he might have been too generous with the shareware version, I couldn’t disagree, I felt perfectly happy with the one level :).

He went on to build several other games, but they were not well received by the reviewers, and the market had moved on. I could relate with the seemingly random ways in which projects are received by any audience. Sometimes you pour your heart into something and no one care, other times you mess around scratching an itch and it blows up. That is his only project that made such a splash, he landed a job from the skills he had acquired on his subsquent less successful game projects, so it wasn’t all lost.

He didn’t realize the impact that the game had in the world until years later. He first made a game that he wanted to play, but he was definitely proud of it.

I was wondering if he was still 100% optimistic about technology the way we all were in the 90s, and he was by and large. He is amazed by technology, the and the tools that civilization keeps building upon. But he did think phones and social media are having a negative impact. This only came up when I asked if he had IT wisdom, or even life wisdom he wanted to share, the conversation moved to the topic of parenting and he certainly had some to share on this.

It was super nice of him to indulge the curiosity of a fan of his work. Throughout the conversation I had the feeling I was talking with a good person who is way into computers.