Someone ripped an early version of Mandalagaba, removed any mention of it, translated it, and is hosting it as their own.
Feels like I somehow made it as a developer to have my work stolen :). And honestly I don’t really give a crap I don’t have too many qualms about using code myself.
Today’s Mandalagaba would be very hard to reverse engineer, it’s way more complex, has more server components, and the client code is more obfuscated. In my opinion that’s how you retain control over your work, at least as a coder.
This Dragon which found its way into the Mandalagaba digest. I haven’t seen anyone really touch recursion yet, and then this shows up.
This is my absolute favorite thing about adding features to Mandalagaba: seeing them used in ways I didn’t even realize were possible. Here recursion is used to create ethereal traits. Of course mirror symmetry is used for the face too but that I had seen before :). The hours spent hammering out recursion are all of a sudden, absolutely worth it.
The artist is here: https://www.instagram.com/laralaubert
It’s only available on the “pro” facet of Mandalagaba. Oh yeah, Mandalagaba has been broken down into several facets for the purpose of simplifying and focusing activities. The facet where all the brain hurting stuff goes is the pro one. Pro is where one can draw a “radially symmetrical tessellation recursively”.
I tried to keep the menu simple and icon based but it’s still the most complex. Thankfully we have words to describe all that these things do.
Along with recursion, https://plant.mandalagaba.com is out too, using recursion, symmetries and a newly developed center placement to create plants & trees. This one still needs a bit of polish but the main idea is working. I touched a lot of the core engine of Mandagaba to introduce all this, development went pretty well. It was nice to test the flexibility I gave myself during last Winter’s rewrite for a major feature add.